Special Session 特别研讨会



Hadi Sutopo, IEEE Senior Member
Topazart Educational Development, Indonesia

Important Date
Paper Submission for Special Sessions Deadline: September 10 Notification Deadline: October 20 Registration Deadline: November 20

Title: Special Session on Educational Games

Name(s) of organizer(s): Dr. Hadi Sutopo (The organizer of the first session of CSAI)

Hadi Sutopo is a researcher at Kalbis Institute, Indonesia. He received his Doctor of Educational Technology in 2009, Master of Management Information Systems in 1998 and Bachelor of Informatics in 1995. He has been authoring many books on multimedia, information technology and educational technology. Many articles on the topics were published in international journals and proceedings. He has reviewed many articles for international journals and conferences covering various emerging topics in information technology especially multimedia. His current research focuses on multimedia, computer graphics, and various aspects of educational technology. Hadi Sutopo alias Ariesto Hadi Sutopo alias Topaz has been a painting artist and graphic designer since the time before his activities as a lecturer began. He has been lecturing multimedia and educational technology since he had completed his study majoring in informatics. He is a realize painting artist and focuses on human painting, so that sometimes he creates a beautiful one that colors his life. He has unique competency in art and information technology that its integration brought him to deliver talk on multimedia in many countries and universities. Dr. Hadi Sutopo is senior member of International Institute of Electrical and Electronics Engineers (IEEE). He is also senior member of International Association of Computer Science and Information Technology (IACSIT) and member of Association for Educational Communications and Technology (AECT). He has served as Conference Chair and Program Chair of many international conferences. He also organized many conferences and chaired several technical sessions.

Brief description of this session:

Educational games can be used to help the learning process. Trainings in various subjects, using the games are not boring for students. They are also interesting to observe, fun to play, and very attractive to students. A game is equipped with tutorial, practice, and evaluation functions. The famous games are games of learning mathematics, science, puzzle, and others. Games development also includes developing from simple to complex of algorithms. Additionally, there is great potential for developing methods on education and information technology fields to improve the design and development of an educational game properly.

Related topics:

Examples include but are not limited to

-     Educational mobile games

-     Educational online games

-     Games for psychological evaluation

-     Games of algorithm visualization

-     Automatics of game testing

-     Dynamic difficulty in games

-     Fractal games

-     Character modelling

-     Developing virtual reality and interactive games